Package net.jeqo.bloons.listeners.single
Class SingleBalloonPlayerListener
java.lang.Object
net.jeqo.bloons.listeners.single.SingleBalloonPlayerListener
- All Implemented Interfaces:
org.bukkit.event.Listener
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidonDeath(org.bukkit.event.entity.PlayerDeathEvent event) When they die, remove their balloonvoidonJoin(org.bukkit.event.player.PlayerJoinEvent event) When a player joins, add the balloon back if they left with one, or just don't add anythingvoidonQuit(org.bukkit.event.player.PlayerQuitEvent event) When a player quits, make sure to despawn and store their balloon in storagevoidonRespawn(org.bukkit.event.player.PlayerRespawnEvent event) When they respawn, add the balloon they back that they died withvoidonWorldChange(org.bukkit.event.player.PlayerChangedWorldEvent event) When they change worlds, store their balloon and move the balloon armor stand over
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Constructor Details
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SingleBalloonPlayerListener
public SingleBalloonPlayerListener()
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Method Details
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onQuit
public void onQuit(org.bukkit.event.player.PlayerQuitEvent event) When a player quits, make sure to despawn and store their balloon in storage- Parameters:
event- The event that is called when a player quits the server, type org.bukkit.event.player.PlayerQuitEvent
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onJoin
public void onJoin(org.bukkit.event.player.PlayerJoinEvent event) When a player joins, add the balloon back if they left with one, or just don't add anything- Parameters:
event- The event that is called when a player joins the server, type org.bukkit.event.player.PlayerJoinEvent
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onDeath
public void onDeath(org.bukkit.event.entity.PlayerDeathEvent event) When they die, remove their balloon- Parameters:
event- The event that is called when a player dies, type org.bukkit.event.entity.PlayerDeathEvent
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onRespawn
public void onRespawn(org.bukkit.event.player.PlayerRespawnEvent event) When they respawn, add the balloon they back that they died with- Parameters:
event- The event that is called when a player respawns, type org.bukkit.event.player.PlayerRespawnEvent
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onWorldChange
public void onWorldChange(org.bukkit.event.player.PlayerChangedWorldEvent event) When they change worlds, store their balloon and move the balloon armor stand over- Parameters:
event- The event that is called when a player changes worlds, type org.bukkit.event.player.PlayerChangedWorldEvent
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