Package net.jeqo.bloons.listeners.single
Class SingleBalloonPlayerListener
java.lang.Object
net.jeqo.bloons.listeners.single.SingleBalloonPlayerListener
- All Implemented Interfaces:
org.bukkit.event.Listener
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
onDeath
(org.bukkit.event.entity.PlayerDeathEvent event) When they die, remove their balloonvoid
onJoin
(org.bukkit.event.player.PlayerJoinEvent event) When a player joins, add the balloon back if they left with one, or just don't add anythingvoid
onQuit
(org.bukkit.event.player.PlayerQuitEvent event) When a player quits, make sure to despawn and store their balloon in storagevoid
onRespawn
(org.bukkit.event.player.PlayerRespawnEvent event) When they respawn, add the balloon they back that they died withvoid
onWorldChange
(org.bukkit.event.player.PlayerChangedWorldEvent event) When they change worlds, store their balloon and move the balloon armor stand over
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Constructor Details
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SingleBalloonPlayerListener
public SingleBalloonPlayerListener()
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Method Details
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onQuit
public void onQuit(org.bukkit.event.player.PlayerQuitEvent event) When a player quits, make sure to despawn and store their balloon in storage- Parameters:
event
- The event that is called when a player quits the server, type org.bukkit.event.player.PlayerQuitEvent
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onJoin
public void onJoin(org.bukkit.event.player.PlayerJoinEvent event) When a player joins, add the balloon back if they left with one, or just don't add anything- Parameters:
event
- The event that is called when a player joins the server, type org.bukkit.event.player.PlayerJoinEvent
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onDeath
public void onDeath(org.bukkit.event.entity.PlayerDeathEvent event) When they die, remove their balloon- Parameters:
event
- The event that is called when a player dies, type org.bukkit.event.entity.PlayerDeathEvent
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onRespawn
public void onRespawn(org.bukkit.event.player.PlayerRespawnEvent event) When they respawn, add the balloon they back that they died with- Parameters:
event
- The event that is called when a player respawns, type org.bukkit.event.player.PlayerRespawnEvent
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onWorldChange
public void onWorldChange(org.bukkit.event.player.PlayerChangedWorldEvent event) When they change worlds, store their balloon and move the balloon armor stand over- Parameters:
event
- The event that is called when a player changes worlds, type org.bukkit.event.player.PlayerChangedWorldEvent
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